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Roblox Apocalypse Rising Spawn Hack
- local Main = Instance.new('Frame')
- local CG69 = game.CoreGui
- local Tab2 = Instance.new('TextButton')
- local Gun = Instance.new('Frame')
- local Stat = Instance.new('Frame')
- local place = UDim2.new(0, 0, 0, 70)
- CF.Parent = CG69
- Main.Name = 'Main'
- Main.BackgroundColor3 = Color3.new(0.1, 0.6, 0.3)
- Main.Position = UDim2.new(0, 500, 0, 500)
- Main.Visible = true
- Main.Active = true
- Text.Name = 'Text'
- Text.BackgroundColor3 = Color3.new(1, 1, 1)
- Text.Position = UDim2.new(0.45, 0, 0, 0)
- Text.Font = Enum.Font.SourceSansBold
- Text.Text = 'Apocalypse GUI'
- Text.TextColor3 = Color3.new(0.901961, 0.901961, 0.901961)
- Tab1.Name = 'Guns'
- Tab1.BackgroundColor3 = Color3.new(0.3, 0.6, 0.9)
- Tab1.Size = UDim2.new(0, 80, 0, 20)
- Tab1.FontSize = Enum.FontSize.Size14
- Tab1.TextSize = 18
- Tab2.Name = 'Items'
- Tab2.BackgroundColor3 = Color3.new(1, 0, 0)
- Tab2.Size = UDim2.new(0, 80, 0, 20)
- Tab2.FontSize = Enum.FontSize.Size14
- Tab2.TextSize = 16
- Tab3.Name = 'Stats'
- Tab3.BackgroundColor3 = Color3.new(0.5, 0.8, 0.2)
- Tab3.Size = UDim2.new(0, 80, 0, 20)
- Tab3.FontSize = Enum.FontSize.Size14
- Tab3.TextSize = 16
- Gun.Name = 'GunsTab'
- Gun.BackgroundColor3 = Color3.new(0, 0, 0)
- Gun.Position = place
- Gun.Visible = true
- Item.Name = 'ItemsTab'
- Item.BackgroundColor3 = Color3.new(1, 1, 1)
- Item.Position = place
- Item.Visible = false
- Stat.Name = 'StatsTab'
- Stat.BackgroundColor3 = Color3.new(0, 1, 0)
- Stat.Position = place
- Stat.Visible = false
- -- Guns Tab Buttons--
- Mag = Instance.new('TextButton')
- PPSH = Instance.new('TextButton')
- Mod = Instance.new('TextButton')
- Mak = Instance.new('TextButton')
- Shot.Name = 'Shotgun'
- Shot.BackgroundColor3 = Color3.new(0, 0, 1)
- Shot.Size = UDim2.new(0, 60, 0, 20)
- Shot.FontSize = Enum.FontSize.Size14
- Shot.TextSize = 16
- Mag.Name = 'Magnum'
- Mag.BackgroundColor3 = Color3.new(0, 0, 1)
- Mag.Size = UDim2.new(0, 60, 0, 20)
- Mag.FontSize = Enum.FontSize.Size14
- Mag.TextSize = 16
- CGG.Main.GunsTab.Shotgun.MouseButton1Down:connect(function()
- for x, z in pairs(game.Workspace.DropLoot:GetChildren()) do
- z:MoveTo(me.Position + Vector3.new(0,-4, 3))
- end
- for y, u in pairs(game.Workspace.SpawnLoot:GetChildren()) do
- gun = u
- if u.Name 'ShotgunAmmo' then
- end
- gun:MoveTo(me.Position + Vector3.new(0,-4, 3))
- end)
- inf = Instance.new('TextButton')
- -- end --
- inf.Name = 'Infinit'
- inf.BackgroundColor3 = Color3.new(0, 0, 1)
- inf.Size = UDim2.new(0, 60, 0, 20)
- inf.FontSize = Enum.FontSize.Size14
- inf.TextSize = 16
- CGG.Main.StatsTab.Infinit.MouseButton1Down:connect(function()
- a.Hunger.Value = 100000
- a.Thirst.Value = 100000
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, -99999)
- game.Players.LocalPlayer.Character.Humanoid.Changed:connect(function()
- game.Workspace.Remote.AddDamageSelf:FireServer(game.Players.LocalPlayer.Character.Humanoid, -99999)
- end)
- -- button function --
- CGG.Main.Guns.MouseButton1Down:connect(function()
- CGG.Main.ItemsTab.Visible = false
- CGG.Main.Items.MouseButton1Down:connect(function()
- CGG.Main.ItemsTab.Visible = true
- end)
- CGG.Main.Stats.MouseButton1Down:connect(function()
- CGG.Main.ItemsTab.Visible = false
- end)